Follow every conversion
See the early Gold and Water loops, probabilities, required height and the output that must leave each stage.
Factory field manual · Updated 2026-09-22
Turn Sand, Water, Residue and Gold into a factory you can reason about. Start with verified mechanics, then use visual flows and practical checklists to design your own line.
Unofficial and independent. Mechanics are sourced; layout advice is clearly labeled.




The short answer
Sandustry is a single-player factory automation game in a fully destructible pixel world. The early documented loop combines Sand and Water into Wet Sand, separates Gold in a Shaker and turns the remaining Residue into later products. This site explains each confirmed reaction without inventing “perfect” ratios.
Choose your bottleneck
Each route is organized around a real factory question.
Make Wet Sand, separate Gold and store it for research.
Begin here 02 · ProcessCheck Water contact, Shaker output space and Collector storage.
Trace the chain 03 · SolveDiagnose Filter exits, dense piles and reactions inside transport.
Find the blockage 04 · PlanUse verified costs and a bottleneck-first checklist.
Open checklist 05 · ControlContain pools, meter Wet Sand and understand Steam and rain.
Manage water 06 · RecoverVerify Burnt Residue, drop height and a clear impact surface.
Check the Press 07 · Late gameForm Auralite Crystals, direct the nanobot swarm and fill the Aura circle.
Open Aura guide
Factory tools
They expose what is verified and what remains your design choice.
See the early Gold and Water loops, probabilities, required height and the output that must leave each stage.
Tick unlocks in your browser. The checklist saves locally and never pretends one order is best for every factory.
Updated September 22, 2026
Update #4 changes Pipe connections and bridges and adds combined structure-and-Pipe copying. If a machine still stops after checking its inputs, use the current building-stall checks.
Sandustry is a single-player factory automation game with a fully destructible pixel world. Materials can be mined, mixed, processed and transported through production chains.
The first documented route is to combine Sand with Water, process the resulting Wet Sand in a Shaker, and collect the Gold that drops below it.
The official wiki states that Gold must be stored in Collector blocks before it counts toward the player bank used for research.
A Filter carries non-selected pixels like a Conveyor Belt and lets configured pixels fall through. Dense mixed piles and material changes inside the Filter can cause incomplete separation or jams.
Yes. The game entered Early Access on August 13, 2026, so mechanics and labels may change. Every guide on this site shows a verification date and source boundary.
No. Sandustry Tools is an independent fan-made reference. Official links are labeled and lead to Steam, the publisher-hosted wiki or the game website.
Evidence before advice
Mechanics come from the Steam store, official news and the publisher-hosted wiki. Selected Wiki illustrations have source and license credits on the Aura guide. Layout advice is labeled, and unsupported rates or installation claims are left out.