Factory field manual · Updated 2026-09-22

Sandustry Guides and Factory Tools

Turn Sand, Water, Residue and Gold into a factory you can reason about. Start with verified mechanics, then use visual flows and practical checklists to design your own line.

Unofficial and independent. Mechanics are sourced; layout advice is clearly labeled.

FACTORY FIELD NOTES01—04
01Water material
Get the first GoldSand + Water → Shaker → Collector
02Kinetic Press building icon
Make the Press workBurnt Residue · 25+ blocks · clear surface
03Aura Extractor building icon
Turn crystals into AuraAutomatic formation · manual targeting
04Synthesizer building icon
Plan the next unlockTrack research in your browser
Publisher-hosted Wiki icons. Image sources and credits.

The short answer

A pixel factory where every output needs a route

Sandustry is a single-player factory automation game in a fully destructible pixel world. The early documented loop combines Sand and Water into Wet Sand, separates Gold in a Shaker and turns the remaining Residue into later products. This site explains each confirmed reaction without inventing “perfect” ratios.

Choose your bottleneck

Start with the job in front of you

Each route is organized around a real factory question.

Official Sandustry screenshot showing an automated factory with conveyors and processing chambers
Official press-kit screenshot (earlier build, v0.2.6 visible). Use the current guides for setup requirements. Original English game interface. Publisher and press kit.

Factory tools

Two tools for planning

They expose what is verified and what remains your design choice.

Material map

Follow every conversion

See the early Gold and Water loops, probabilities, required height and the output that must leave each stage.

Open material flow chart →

Local checklist

Plan research by bottleneck

Tick unlocks in your browser. The checklist saves locally and never pretends one order is best for every factory.

Open research checklist →

Updated September 22, 2026

v0.5.7: reconnect Pipes and check stopped buildings

Update #4 changes Pipe connections and bridges and adds combined structure-and-Pipe copying. If a machine still stops after checking its inputs, use the current building-stall checks.

Frequently asked questions

What is Sandustry?

Sandustry is a single-player factory automation game with a fully destructible pixel world. Materials can be mined, mixed, processed and transported through production chains.

How do I get Gold in Sandustry?

The first documented route is to combine Sand with Water, process the resulting Wet Sand in a Shaker, and collect the Gold that drops below it.

Why is my Gold not counted?

The official wiki states that Gold must be stored in Collector blocks before it counts toward the player bank used for research.

How do Filters work?

A Filter carries non-selected pixels like a Conveyor Belt and lets configured pixels fall through. Dense mixed piles and material changes inside the Filter can cause incomplete separation or jams.

Is Sandustry still changing?

Yes. The game entered Early Access on August 13, 2026, so mechanics and labels may change. Every guide on this site shows a verification date and source boundary.

Is Sandustry Tools an official site?

No. Sandustry Tools is an independent fan-made reference. Official links are labeled and lead to Steam, the publisher-hosted wiki or the game website.

Evidence before advice

How Sandustry Tools stays honest

Mechanics come from the Steam store, official news and the publisher-hosted wiki. Selected Wiki illustrations have source and license credits on the Aura guide. Layout advice is labeled, and unsupported rates or installation claims are left out.