Plan · Local checklist · Verified August 15, 2026

Sandustry Research Order Checklist

Use verified unlock costs, then choose the next technology by the bottleneck you can actually observe. Your checked items stay only in this browser.

Official-source factsEarly Access awareEvidence policy
Original pixel-flow artwork showing sand, water, gold and factory processing lanes
Original Sandustry Tools artwork; no game asset reused

Quick answer

What to do

There is no verified universal best order. A practical early path is to secure the Shaker loop, add Logistics when movement blocks you, and buy Filter when mixed output becomes the constraint. Treat that as a decision framework, not an official build.

Research checklist

Progress is saved locally in this browser.

Tier 1

Tier 2–4 production milestones

Choose the next unlock by symptom

Observed bottleneckResearch direction
Wet Sand cannot be processedShaker is the documented first separator.
Solids cannot move or climbLogistics unlocks Conveyor Belt and Launcher.
Mixed outputs contaminate storageFilter adds a vertical sorting decision.
Residue has no second-stage valueFlamethrower and Kinetic Press enable the documented chain.
Water routes depend on terrainFluids unlocks Pipe, Pump and Liquid Vent.

Why the date matters

The official Research page is explicitly marked work in progress. Costs shown here were checked on August 15, 2026 and can change during Early Access. Before spending toward a distant unlock, compare the in-game tree with this list and treat the game UI as the final authority.

A non-prescriptive early framework

  1. Unlock the component required for the current material state.
  2. Stabilize one complete input-to-storage path.
  3. Buy movement or sorting only when its absence is visible.
  4. Keep enough Gold for the next tested bottleneck instead of following a long speculative order.