
Wet Seed floats in Water
Wet Seed has density 100, the same as Water, so it can remain suspended instead of sinking neatly onto a Planter Box.
Fix the planting stageLate game · Updated 2026-09-22 · v0.5.6 / v0.5.7 changes reviewed
Click the Aura Extractor and drag its nanobot target onto an Auralite Crystal to produce Aura. It attracts Auralite made by shaking Aurixite. Swarm Zoning later automates targeting; v0.5.6 also lets you remove and rebuild the Extractor with crystals inside.
Auralite↓Auralite CrystalClick · drag target↓AuraQuick answer
Make Seed in a Kinetic Press, wet it, grow a Flower and harvest Amethelis. Dry the Amethelis with Steam, heat it into Florin, condense that into Florinol, then use an Energy-powered Synthesizer to make Aurixite. A Shaker produces Auralite, the Aura Extractor forms Auralite Crystals, and its nanobot swarm converts those crystals into Aura.
v0.5.6 correction: You can now remove an Extractor after crystallization has started. Its crystals are buffered and return as Auralite when it is rebuilt. See the relocation change.
Start with the symptom
Jump to the condition that matches what you can see in the factory.
Verified production path

Seed + Water → Wet Seed → Flower → Amethelis
Kinetic Press · Planter Box 02Amethelis → Dry Amethelis → Florin → Florinol
Steam below · Fire · Snow 03Florinol + Energy → Aurixite → Auralite
Synthesizer · Shaker 04Auralite → Auralite Crystal → Aura
Extractor · nanobot targetEach arrow describes a process dependency, not a one-to-one recipe. The current Dry Amethelis entry gives an approximate burning yield; no complete, verified items-per-minute ratio is available for the whole chain.
Before building
| Tier | Unlock | Verified cost | Why it matters |
|---|---|---|---|
| 2 | Kinetic Press | 500 Gold | Turns a valid Burnt Residue impact into Gold and Seed. |
| 3 | Planter Box | 2,000 Gold | Turns Wet Seed into a Flower. |
| 4 | 2,500 Gold | Unlocks Steam Dryer and Condenser. | |
| 5 | 1,500 Gold | Makes Energy available from Florinol. | |
| 6 | 7,500 Gold | Uses Energy to convert Florinol into Aurixite. | |
| Late game | Not published | The achievement text says it is unlocked through the Swarm Console. |
Research cost source: the five listed Gold costs match the official Wiki's Research revision 1404, rechecked September 22, 2026. That page is marked work in progress and has no matching game-build label. Compare the in-game tree before spending; the unpublished Aura Extraction cost is not included.
Design around matter

Wet Seed has density 100, the same as Water, so it can remain suspended instead of sinking neatly onto a Planter Box.
Fix the planting stage
Amethelis is a Wisp with density 40. It moves laterally while falling, so a narrow vertical chute is a fragile collection plan.
Contain the drying inputAurixite is a launchable solid with density 200, but it tends not to flow and settle into heaps like most solids.
Feed the Shaker
The Auralite entry marks it non-launchable. Once an Extractor is active, its periodic global attraction can also pull Auralite away from planned routes.
Place the ExtractorStage 1






If Wet Seed remains suspended, reduce the Water volume around the planting surface or use the documented Clearing Frame behavior to move floating material. That layout response is editorial; the density and Clearing Frame behavior are official facts.
Stage 2








The Steam Dryer does not dry Wet Seed or Wet Sand. Snow can be obtained from the Cryoblaster or Frostbed; its official page also describes it as a renewable Water route when burned into Steam.
Stage 3
The Energy value and Soil recovery behavior above were rechecked in public Wiki text on September 22, 2026. They are not an in-game throughput test or a complete Synthesizer power budget.






Keep the power branch and production branch visually separate. Florinol is both the Energy source and the material entering the Synthesizer, so an empty power branch can look like a broken conversion line.
Dig or burn it to recover Florinol. Florinol Soil is the residue left by a depleted Florinol Battery. The official material entry says it can be destroyed while still in the Battery, effectively recharging it. Burning spreads through adjacent Florinol Soil.
If your Synthesizer stops while the power branch is full of soil, inspect the spent battery material before assuming the Florinol production chain has failed. Keep the recovered liquid and the branch feeding the Synthesizer accessible.
Stage 4

The Extractor pulls Auralite toward its moving glowing point. Contact creates Auralite Crystals. This stage does not require dragging the swarm target.
Click the Aura Extractor. Drag its nanobot swarm target onto an Auralite Crystal. The moving crystal-forming point and your swarm target have different jobs.
The targeted swarm turns the crystal into Aura. Fill the in-game circle; no exact total is published in the reviewed sources. Swarm Zoning later automates targeting.
Original operation schematics, not the game's interface. Use the in-game hover indicators to identify your target.
Global attraction can interfere with other material routes. The official placement tip puts Shakers near the Extractor radius. Keep the Auralite path accessible, then check the version rule below before rebuilding.
Removal is supported in v0.5.6. The September 3 patch says that remaining crystals are buffered, then released as Auralite after rebuilding. It does not promise direct movement of the intact crystal formation.
The Wiki still says the Extractor must be empty before moving. For removal and rebuilding, follow the newer official Update #3. On an older build, empty it with the swarm or update before attempting this workflow.
First separate a failed conversion from a slow exit. The Steam Dryer needs Amethelis on top and Steam underneath at the same time. If dry material already exists, the conversion has worked; inspect the route taking it away.
Dry Amethelis is a drifting Wisp, can be moved by an Aerokinetic Fan and burns into Florin at an approximate 2:1 input-to-output ratio. This is a material yield, not a machine speed.
Layout option: shorten the dry-material route or try burning a small batch near the Dryer with a contained path for the Florin gas. A player discussion about low dry output motivated this diagnostic. Its exact fan spacing, lava quantities and claims about the fastest layout are not independently verified.
Diagnose before rebuilding
| What you see | Likely verified condition | What to check |
|---|---|---|
| Kinetic Press does nothing | Wrong material, less than 25 blocks of fall, or blocked impact surface. | Verify Burnt Residue, drop height and a clear top. |
| Wet Seed never reaches the Planter | Wet Seed and Water both have density 100. | Reduce the pool around the contact point or actively clear floating material. |
| Amethelis misses the Dryer | Wisp material drifts side to side. | Widen and enclose the collection zone above the Dryer. |
| Dryer has no output | Amethelis must touch the top while Steam touches the bottom. | Inspect both faces and confirm the input is not Wet Seed or Wet Sand. |
| Synthesizer has no Aurixite | It requires the Tier 6 unlock, Florinol and Energy. | Check research, the Florinol branch and available power separately. |
| Auralite leaves its route | The Extractor attracts Auralite globally every few seconds. | Shorten the Shaker-to-Extractor path and move unrelated Auralite lines away. |
| Crystal ignores every tool | Auralite Crystal is impervious to player tools. | Click the Extractor and move the nanobot target onto the crystal. |
| Need to relocate with crystals inside | v0.5.6 added removal with crystal recovery; older instructions may differ. | Check removal and rebuilding behavior. |
The developer's September 14 Update #4 (v0.5.7) fixes several causes of buildings stopping. If the checks above do not explain the problem, compare your installed version, save and test a reload, then record whether the machine resumes. The developer asks for those observations because some causes may remain.
Check the v0.5.7 fix and reporting route. This is a general building fix, not proof that every stalled machine has the same bug.
Progress condition

The official achievement list names the condition Full Circle: fill the whole Aura circle so the next factory tier becomes available. The current sources do not publish the exact Aura amount, so the visible in-game circle is the only verified progress indicator.
With enough Aura, Swarm Zoning can automate crystal targeting. Until that research is available, each crystal needs the manual target workflow above.
Local factory tracker
Progress is saved locally in this browser.
Do not mix the names
Early Access source audit
This guide uses the detailed process pages for the workflow, flags the conflicts instead of resolving them by guesswork, and treats the current in-game UI as final authority.
Image sources
The material and building images above are locally hosted copies from the publisher-hosted Sandustry Official Wiki and are reused under its stated CC BY-SA 4.0 terms. Images are displayed at larger sizes with pixel-preserving CSS; the underlying files are unchanged.
DCello: Burnt Residue, Kinetic Press, Seed, Water, Wet Seed, Planter Box, Flower, Amethelis, Steam, Snow, Shaker.
Fenris: Dry Amethelis, Florin, Florinol, Aurixite, Auralite.
ahnlak: Steam Dryer, Condenser, Florinol Battery, Synthesizer, Aura Extractor.
ParadoxTwin: Aura Extractor achievement.