Map · Verified conversions · Verified August 15, 2026

Sandustry Material Flow Chart

A compact view of the early Gold, Residue and Water loops, with chance and height conditions kept visible.

Official-source factsEarly Access awareEvidence policy
Original pixel-flow artwork showing sand, water, gold and factory processing lanes
Original Sandustry Tools artwork; no game asset reused

Quick answer

What to do

Start at Sand + Water. Wet Sand enters a Shaker, which always creates Residue and sometimes Gold. Burnt Residue that survives ignition can be dropped 25+ blocks onto a Kinetic Press for Gold and Seed. Heated Water becomes Steam and can return as rain.

Gold and Residue flow

Probability labels apply to individual pixels. They are not guaranteed batch yields. Keep collection and loss branches visible when estimating a line.

Water and Steam loop

Water+ heat →Steam ↑reaches sky →Rain ↓Water

Water also enters the Wet Sand branch and can wet Seeds. Steam is a gas route for moving Water upward before it condenses; this chart does not describe Steam as electrical power.

Transport decisions between nodes

  • Horizontal solids: Conveyor Belt.
  • Upward solids: Launcher.
  • One material out of a mix: Filter, with the matching pixel falling down.
  • Controlled liquid route: Pump into Pipe toward a Liquid Vent after the Fluids unlock.

These components move or split material; they do not remove the need for an open destination and an overflow plan.

What this chart intentionally leaves out

It does not publish universal items-per-minute ratios, a single best factory geometry or undocumented reactions. Later materials and deeper production chains should be added only after their official entries are reviewed and mapped into the evidence file.